![]() ![]() In my understanding this will be a direct connection between the sim server on which you are and your client while the sim server talks to the asset server if it needs additional objects or textures. Now in order to display objects and textures on your computer screen these need to be copied from the server to the client. login or provide the complete set of objects in existence (the asset server) which you can e.g. On the server side there are first of all the servers which serve the sims (for each sim one server basically) and then there are some additional ones in the backend which handle e.g. Second Life consists of clients and servers. ![]() Now what is this all about? Let me try to clarify some things first. in front of a CopyBot reseller have been happening. I received several votings on proposing to ban either CopyBot or libsecondlife, many shops have closed in protest and at least two demonstrations e.g. The effect in-world also has been quite huge. Additionally there are two posts by Linden Lab on the topic, one is by Robin Linden and the other one by Cory Linden where he states again that the use of CopyBot is a violation of the Terms of Service and will be handled accordingly. ![]() One discussion with Robin Linden can be read here, there were some articles in the Second Life Herald, Eric Rice commented on the RIAA-style rage and even Reuters reported on the case here and here. Recently there has ben lots of discussion and drama about a tool called CopyBot. ![]()
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